If you are the coach who is kicking off – set up your line then choose a player to have the ball. After your opponent sets up his players – your player with the ball makes up to a full jog then you place the ball up to their full kick distance. Now you generate a dice-pool using your player’s base kick. The kick attempt is resolved as a [4+] TN test. Upon a successful Kick: Immediately scatter from the target-spot using the kick-scatter rules. You may choose to re-roll the entire kick-scatter once, but must accept the re-rolled result. Upon an unsuccessful Kick: Immeditely scatter from the target-spot using the kick-scatter rules. (p. 21 and p. 41)
The effects of a sustain Play continue to apply until the End Phase of the current turn. (You cannot “upkeep” this play as in other game systems) (p. 27)
If you sprint your activation is not over. (p. 27)
AOEs target a spot not a player. If a player is spending influence to use an AOE character play and they are engaged by an enemy player then they suffer the Crowded Out penalty.
If you want to do anything except jog you must spend influence. This even your first attack!!
Don’t forget you get an extra influence for every goal your team has scored. (p. 30)